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Spider man pc game 2002
Spider man pc game 2002






the Kingpin even looks like the comics, especially the souped up Sega-CD version, and features a Marvel-worthy storyline to match: the Kingpin has convinced the public that Spider-Man is trying to blow up the Big Apple, and Spidey has 24 hours to defuse the bombs and clear his name. The Sega Genesis version of the game gives Spider-Man's alter ego, Peter Parker, a nod, too: you can visit Peter's apartment between stages to recoup. In a time when most platformers only let you run, jump, and maybe punch, that was a huge deal. Want to climb up walls, swing through the air, sling webs at enemies, or use your spider sense to avoid oncoming attacks? You can. the Kingpin fully captures all of the web-head's powers. While Rare tried to include as many of Spidey's powers as it could given the Game Boy's limited button selection, the controls don't really work.

spider man pc game 2002

It's not fun, and even worse, it's not very Spider-Man, either. Walking slowly through nondescript New York locales, punching any enemies that you come across, gets old pretty quick. If you know what you're doing, the game only lasts about 20 minutes, and that might be the best thing about it. The art isn't suited for the Game Boy's small, monochromatic screen, so both Spider-Man and his foes blend into the background, making them hard to see.Īt least it's short. The Amazing Spider-Man was only Rare's second Game Boy game, though, and boy does it show.

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#Spider man pc game 2002 series

Rare, the company that developed the game, went on to make a number of bona fide classics, including the Donkey Kong Country series and the essential shooter GoldenEye 007. Here's the problem: while McFarlane's book is hit or miss, depending on your tolerance for '90s-style Marvel comics, The Amazing Spider-Man flat-out sucks.






Spider man pc game 2002